6/10/2023 0 Comments Bright memory infinite series x![]() ![]() ![]() There’s a rhythm to Bright Memory: Infinite’s combat, the likes of which I’ve rarely experienced in a first-person shooter. It’s incredibly visceral and satisfying to nail the timing of a parry, before launching an enemy into the air, juggling them with the sword, all before bringing them back down to earth with a shotgun blast to the face. Using the triangle button, Sheila is capable of slicing foes down with her sword, and can even launch enemies into the air, providing the chance to unleash devastating mid-air juggle combos. There’s also a huge focus on melee combat in Bright Memory: Infinite which feels more than a little similar to the rebooted Shadow Warrior titles. These all handle well, however, and can be equipped with secondary fire modes, such as incendiary rounds or homing rockets that you better believe you should save for Bright Memory: Infinite’s tough-as-nails boss fights. There isn’t the greatest variety when it comes to weapons, with your arsenal largely revolving around a pretty standard assault rifle, shotgun, and pistol trio. Movement feels almost as responsive and crisp as Respawn’s classic as well, which is no mean feat considering how satisfying traversal in Titanfall 2 feels, with snappy and responsive gunplay complimenting the parkour elements perfectly. Part of that feeling is undoubtedly due to Titanfall 2 seeming a clear inspiration for the feel of the gunplay and maneuverability that makes Bright Memory: Infinite such a hoot to play.ĭouble jumps, wall running, grappling hooks, and lethal parkour-filled obstacle courses are all par for the course here as you dart around the various levels taking on wave after wave of enemy. Over the course of its two-hour runtime, Bright Memory: Infinite provided me with more fun than I’ve had with a single-player shooter since Respawn blessed us with Titanfall 2’s wonderful campaign. Thankfully, the gameplay is where Bright Memory: Infinite really sings. ![]() With a dedicated writer or two and a decent editor, the gameplay wouldn’t have had to do as much heavy lifting as it does. Plot points are glossed over within seconds, character motivations are non-existent, and I can’t help but think that as impressive as Bright Memory: Infinite is overall having come from a single developer, it’s an experience that would have greatly benefited from solid creative input. There’s also a supernatural element at play, with mythological enemies being thrown into the mix early on, but again, I was never exactly sure as to why Sheila and Lin’s timeline was being invaded by these beings, only that they were somehow linked to the aforementioned black hole. There is the main antagonist, General Lin, but his motives were never made apparent, which is a shame as it reduces the waves of Lin’s goons that you’ll be mowing down to nothing more than mere cannon fodder. Stepping into the boots of Super Nature Research Organisation agent Sheila, players are tasked with investigating a black hole that (from what I could gather) is in danger of being used by a rival military organization for nefarious means that were never quite clear. If I had one concern going into Bright Memory: Infinite, it’s that I thought we were perhaps looking at a glorified tech demo, but, thankfully, that’s far from the case, and Bright Memory: Infinite provides a concise and heart-pounding romp that manages to prove worthwhile despite an extremely short runtime.īefore I start gushing about what a blast Bright Memory: Infinite is to play, I want to clarify something – and that is if you’re someone who values coherent narrative and deep world-building in your video games, you won’t find that here, unfortunately. Even more impressive is that it comes from a one-man development team, FYQD Studio a fact that I had to keep reminding myself of over the course of my playthrough. Playing the finished product, it’s easy to see why it was chosen to lead the charge that year, as quite frankly, it’s absolutely beautiful to look at and contains production values that would make plenty of AAA studios blush. Bright Memory: Infinite Review – Shine On, You Crazy Diamondīright Memory: Infinite, a title handpicked by Microsoft to kick off a showcase for the Xbox Series X back in May 2020, is finally here.
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